stellaris best defense platform. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. stellaris best defense platform

 
 Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated thoughstellaris best defense platform  The other platform sections just don't get enough weapon slots to be competitive with 1 hangar

Current cap on defense platforms/weapons is pretty high. I agree. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. You can use your starbases early game by having at least some token fleet on it. 0. on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low. However. Head canon is the station was so badly out of date that there was no choice but to rip it. The starbase itself is where I put all the hangars. Some intelligence on systems, including fleets and colonies, can also be gained via sensors (fleets, starbases, or colonies). +33% Defense platform damage +33% Defense platform hull points; −25% Orbital Bombardment Damage Received; −25% War exhaustion gain +25% Hostile claim influence costIn fact, a Stellaris campaign can last for over eighty hours. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. I am h. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. There's not really that much you need in terms of utility components. Create 10 ships exactly the same in everything exept weapons. Ygolnac Dec 27, 2017 @ 6:55am. ChildishJack • 2 yr. Starbase Defenses Extended. 2. Bozidar Radulovic. This ownership is permeant (until reconquered). 5/10 (seriously, PD platforms are a joke and a newbie trap). But I think ive figured out why they dont have an upkeep because theyre an endgame crisis weapon. Because defense platforms can only beat the extremely crappy fleets the AI produces. . Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. May 14, 2014 179 443. Content is available under Attribution-ShareAlike 3. The main advantage of strike craft is that they have an attack range of 250, which is higher then anything but some T class weapons. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. huh. Stellaris version supported: v2. The Tracking and Range, however, look irrelevant. Ion Cannons have a standard 8 energy credits upkeep. Just be mindful that it auto-loses to Corvettes, so I would be very careful about using it. Defense platforms now have double hull (1000 -> 2000) and 30% range always. 9. I can't design the main station and pick what it uses beyond "adding two missile slots" -. . I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. Theutus Dec 9, 2021 @ 10:24am. Mechanics [edit source]. In terms of defense warfare, Stellaris doesn't make sense at all! You have planets and starbases, each with different functions, and the port being much more important, marking borders, producing ships, "containing" stations, portals and structures within itself; but it is the planet that is costly to conquer with invading armies and. 1. I'm finally starting to tamper with the Ship Designer and I'm trying to figure out Starbases and Defense Platforms. Ion Cannons are the best option against pure battleship fleets. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 1. Autocannons are also probably one of the best weapons at slaughtering corvettes with their high ROF and tracking. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. 2 then it would have silently reverted a change made in the 3. So I always build a couple Ion-canons and put like for every canon 2-3 defense platforms in with either artillery, Torpedos, hangars and at least 1 picket platform against missiles and carriers. For existing games, you can open the game console[stellaris. So too does kinetic artillery. Then ideally you want any enemy fleets to be under fire from both the defense platform as well as your base from as far away as possible for as long as possible. Content is available under Attribution-ShareAlike 3. Scourge missles and swarm strikers do NOT increase your ships upkeep costs. I use 1 titan (each titan has a different aura) and the rest battleships. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. Oligarchy is something all democracies should switch to. 3 starbase + full defense platforms specced for shields + anti-armor), but that. Steps to reproduce the issue. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. The best use of defense platforms I've found is to split the DPS of the attacker off from a single starbase defending into multiple targets. For example via adding hangar bays and defense platforms + hangar bays. Adjust the templates according to your needs in the ship manager. They can generally tie any enemy fleet up for a few volleys of my defense platforms. This is why Escape is the best defense in the game, with 90% evasion being a middling second. It's a real difference and it's big. Is there any way I can build this anywhere above my planets for an extra layer of defense, or it strictly for primitive space stations?Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. I personally like strike craft as a concept so I fill my starbase with hangars and have a mix of small/pd platforms and some medium platforms, plus ion cannons. For maximum effect, put them in the middle of that system. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. Also helps immensely if you are defending a pulsar. Stellaris Real-time strategy Strategy video game Gaming. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. As others have said, putting up ftl block is a good tech. The Angry Hive - Hanger components on both. 4 "Gemini"! Please see the patch notes for more details. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. It adds back the defense station and defense fortress that were removed after 2. Starbases are definitely not useless, but not overpowered either. By the time they reach enemy ships, most of combat is already over. The Prethoryn Scourge weapons dont have an upkeep associated with them. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. Stellaris. Build three defense platforms 2. Originally posted by pipo. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. Discovery is a top first pick in most strategies. Add bookmark. Stellaris. I usually build exclusively hanger defense platforms with amoeba flagella. Hi, I'm just playing through my first game of Stellaris (2. 6 space-battle . 188. sumelar. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. Best defensive citadel has a crew quarters and a fleet parked. build ships. Because every Archaeo Weapon is Rare and has a low weight-chance, TA's 1. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. D. 0 unless otherwise noted. Useful Stations was one of my favorite mod. How do you achieve defense paltform construction ? from your starbase, one of the screens lets you queue up platforms for. 1. This means that Ion Cannons get left behind. Keep in mind that starbases fight way below their listed fleet power. Your. Honestly defense platforms will rarely stop attackers, AI or human. Platforms are the only thing in game with repeatable hull hit point improvements And this doesn't matter in the slightest because damage drastically outscales defenses. Same reason as above. Now that said, I do agree that defense platforms need a lot more love. When you take the Reanimators civic, you are creating a society led by necromancers, where your soldiers rise from death to continue defending. 36 thousand in effective health and 5. Stellaris Real-time strategy Strategy video game Gaming. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. This guide contains only examples of good ship designs. You should use armor piercing weapons exclusively. Point-defense platforms are effective against hulls and shields, but they also have a limited range. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. Observe armour of platform Upload Attachment File(s) attachedYes, they let your Corvette move faster and get into firing range sooner. 8, I built a defensive citadel to hold the Terminal Egress system and was shocked to see 800k fleet power in the early-endgame (2370s, no more than 10x repeatables, spiritualist empire with immortal God-Empress, Composer of Strands covenant, and 2x Bulwark vassals)Each starbase only cost energy upkeep and each tier of starbase costs 1 more (a outpost costs 1 to start, then 2, then 3, etc). Raaaage-Alert • 4 yr. in terminal egress I've found that a 250k starbase (6 ion cannons, ~15 artillery platforms) will kill a 600k unbidden fleet before they can get close enough to fire a single shot back. A Guide for Stellaris. They have their own armor - which is weak 2. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. 6. 10 rounds of each repeatable will get you 4x the dps output on your strike craft, compared to 2. I also try to stack the +platforms as much as i can, quantity above quality. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhereDefense platforms, however, are not worthwhile. 1 spinal (X) slot available after finishing researching a weapon with a X slot. Note the change in fleet power. Compatible with Stellaris v3. Unfortunately, the original authors have not updated it for a long time. Missiles are somewhat better against point defense, by dint. >Target Uplink Computer Maybe gives one or two hits per. You’re in luck if you happen to find a star system protected by the mysterious Ether Drake. Although it doesn't unlock useless repeatable techs that improve your tech tree, the Defense Grid Supercomputer is stupidly expensive to research and totally useless. Jan 29, 2022. 6) Since you'll be criminal heritage, get your gold income to like 2-3k per turn and then begin buying reliquiaries because they are. I think it's Ancient Cache of Technologies that has the heavy platforms. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. I'll build them up and treat them as rotational disposable shields. Pick up some corvettes, each one prevents 10 points of piracy, and set up a course in the most dangerous areas. Bug. The only defense platform worth building is the Hanger one, here's why: Every ship has a max deployment limit. Starbases and defense platforms are a great support in fleet engagements and hangars will negate any weapon range issues and will act as point defense for any missles. Generally, if you have venerable, or enduring and. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. Constructing a starbase requires first fully surveying the desired system. The only restrictions on mil stations is that they can't be within the effect radius of another mil station and there's a small resitrcted area around colonizable planets, too (where spaceports are/would go). Disruptors are better against opposing Corvettes, while Missiles are better against starbases and defense platforms. Build a platform 3. The option to build a starbase will now be available. * Defense platforms not have Large utility slots instead of medium ones. ago. The best way to use defense platforms is to install mods that actually make them worth a damn. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. I tend to build mixed, 1 side with 2 medium guns (Best Laser, Best Kinetic), the other side with the Missile platform (1x best Missile, 1x best torpedo) [deleted] • 5 yr. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhere Defense platforms, however, are not worthwhile. Observe the new “best” blueprint for the defense platform (note that it now has blue lasers) 4. For maximum effect, put them in the middle of that system. Ok so I figure out that you can't build a defense platform by just right clicking with a construction ship anymore. Honestly defense platforms will rarely stop attackers, AI or human. They have their own HP - and that too is weak. com I'm wondering what people think is the best design for defense platforms? So far, I've come to the conclusion that fighter platforms might be the best. I posted a bug report on the Stellaris forums. Regenerative Hull kicks in after 10 days from last dmg taken if info i found is correct, so in some circumstances they can be beneficial to speed up. Business, Economics, and Finance. +33% starbase/defense platform hull/damage +50% defense platform cap is actually hilarious. Demonic-Toothbrush • Life-Seeded • 6 mo. If done by different players, whoever destroys the starbase will gain the system. . Considering that vanilla scripts for defense station and defense fortress. This mod adds three tiers of builds which unlock the "Create Orbital Defense Platforms" decision, with the final tier unlocking the "Create Orbital Ion Cannons" decision. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. And before anyone says: "That would make attacking hard!" That's literally the point. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. Check out my home page,. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement. They are accessible early on in the game and will also increase the amount of defense platforms. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. Large missile launchers have an enormous range. Stellaris. Well, I had a feeling I was gonna feel like a dumbass after someone answered. Therefore, I decided to re-upload it and adapt it to the newest version. Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. This platforms are pure amoeba flagella in this case. sapient: 25% tracking 35% fire rate, 10% accuracy psionic: 35% tracking and fire rate. Unfortunately, the original authors have not updated it for a long time. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. Starting with. Imagine the fleet upgrade complete notifications on upgrade all-ing a 4060 strong station. Not only will you get a massively productive planet if you defeat them and claim the system, but the admiral leading the fleet will get the Dragonslayer trait. 83 at a cost of about. Have one guy do all point defense, and the other guy do all missles. They build twice as fast (120 -> 60 days) The fire rate and tracking is tied to combat computers. Finally, in late game I upgrade my. This has three effects: (1) it paints Germany as the aggressor and gets Britain to come help like in 1914, (2) it allows the battles to be fought on Belgian soil rather than French soil, especially important because France's factories were still. 1000 and that should enable the functionality on all existing military stations. 9 Reanimators. Wooden-Many-8509 • 22 min. 25x for an equivalent amount of other repeatables on another weapons platform. The artillery does not come back once the Fortress is rebuilt and the new Fortress will be of the your most recent design. I also wonder if there really are 65/16 defense platforms in place. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. The fleet will likely kill that corvette, but once combat is engaged, the enemy has to finish or ftl retreat. Stellaris Better Combat keeps the flavor of regular Stellaris but makes combat more interesting based on classic RTS elements. There are several different parts of the platform, and each one is very important to the survival of the system. I had always just assumed you needed to upgrade the starbase before you could build platforms, but even level 0 starbases can have some platforms. Games. Long ago I made a meme no-fleet run vs 2250 5x Prethoryn - managed to get to a point where a starbase fully loaded with defense platforms could. Inadequis. Though, platforms are mostly extremely bad because of the way they function: 1. Basically - make defense platforms into in-system defense fleets that are bound to that system. Starbase Defenses Extended. • 5 yr. 8 (3. Defensive play in Stellaris is just much less fun. paradoxwikis. giving your defence platforms small guns increases the likelihood of the enemy ships going into emergency FTL when they are low HP, increasing your chances. This platforms are pure amoeba flagella in this case. In this video we will look at a variety of defence platform builds to. The right side stern remains the same. Fortifier (-10% starbase upgrade cost, -33% defense platform cost): defense platforms suck and this doesn't change that fact. Because as long as the fight goes on new fighters spawn even if the platform is destroyed. I have a LOT of defense platform and stations by year 2450, and it's a become a bit of a task to upgrade all of my defense platforms every time i get new tech or change a weapon type on a design. . . Starbases and Defense platforms can be brutal if, and only if, you have a fleet in the system that they can support. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. It adds back the defense station and defense fortress that were removed after 2. Defensive Platforms with hangers and crystal plating (cheap). Nice one to hold enemies, prob best one. Specialist_Growth_49 • 1 yr. Put long range weapons on the defense platforms. Wooden-Many-8509 • 1 min. Yes, for the reasons you stated: they don't use up naval capacity. Now as for defense platforms, I can see a case to be made here. They'll fizzle out from a single impact of a late game purifier energy beam, but that's a high damage shot the starbase did not take. Then select a construction ship, right click on the planet, click "Build Megastructure", scroll until you find "Maginot World" highlighted, then click that. The general rule of thumb for Leviathans like Shard is about 30k fleet power. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. they never once in 7 years got a laser option. Let say the scourge appeared on one side of the galaxy. Stellaris: Suggestions. So I figured, well, I know defense stations. 1 or 3. Ion Cannons aren’t any better, on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low price of Battleship and a half in Alloys. Considering that vanilla scripts for defense station and defense fortress. >Defense-Grid Supercomputer A lot of times I don't even build Defense Platforms. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. Democracy is a good unity start if you take beacon of liberty and fulfill goals. Yeah way back in ye olden days you could build more than just shitty defense platforms for defense, although they weren't tied to the system's outpost/starbase back then, could be built free floating in the system, but created an exclusion zone. In the base game defense platforms are expensive and somewhat underpowered. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. Hangars are a very good choice for stations because of their excellent range. You are usually better off leaving the alloys in the bank so you can queue up reinforcements at your shipyards after a battle. For design instructions and descriptions of parts, please visit: Combat and Ship Design: A Comprensive Guide. E. I can design the defense platforms and pick what weapons they have, thats fine. ") Then from there I'll build defense platforms, 1 of each, usually situated with equal parts gun/laser, with a missile platform, and PD platform for anti missiles. ; About Stellaris Wiki; Mobile viewPro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. Bugs, Feedback and. If 3/4 of them are shield heavy, go anti shield. By the time they reach enemy ships, most of combat is already over. 5. From specialized vassals to powerful new megastructures. ). Games. Defense platforms on the other hand are very questionable and often a waste of alloys. NixBoxDone Sep 28, 2021 @ 5:56am. Discovery is a top first pick in most strategies. Let say the scourge appeared on one side of the galaxy. I recommend avoiding the blending of station strategies because it just dilutes the specialization of your strategy. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. 3 starbase + full defense platforms specced for shields + anti-armor), but that. Join. Moongduri • 10 mo. Early game, I just mix kinetic+energy in even proportions with a lot of medium platforms and a few light platforms to handle corvette swarms. I would advise you build a Planetary Defence Nexus from a Planetary Dockyard first. Available to: Corvettes, Frigates,. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. 4. This massive space station is guarded by many unique defense platforms that can spawn in any random. Auxiliary fire control on all platforms and a mix of shields and armor. Trap, because they cost alot of resources, and cant move, often its better to build ships. There's a Defense Platform Hull repeatable too, also for 10% per level. The resulting grab will take them over a month to get out of the system and jump. Large is a very distant second,. The big thing to remember is that every starbase that is devoted to something other than anchorages will reduce the size of your fleet, and having a large mobile fleet is always a good. What is more, you can build up to 3 platforms on unopgraded outposts and they take only 60 days to build. 1800 minerals. Instead of turning back and gaining distance, the ship stays at the maximum range of the mounted weapon, concentrate on firing its long-range guns at the enemy, with a very large bonus to weapon range. My reasoning being that you can double down on stronger repeatable techs for strike craft damage/attack speed, and stronger repeatable techs for defense platform damage. Step 1: fill a solar system with then. I usually prioritize upkeep or fire rate. Please do not ask if it works with <Insert your Mod here> because I likely won't know. Exept FE/Crisis of course, with their 100k+ fleets, but against the "normal" AI empires it worked quite well. You should use armor piercing weapons exclusively. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. Automatically regenerating makes sense, although I will add the caveat that it should only happen if you win the battle. Instead of a bunch of ion. The best Defense Platform is the one you never build. In this video we will look at a variety of defence platform builds to. 112. 25. ). Cellar_Cat Apr 27, 2017 @ 10:58pm. I've got the economy to support just about anything and I parked a citadel over it, but now I'm wondering if my defense platform mix is correct. If you want to design specific type you have to turn off auto designer and customize them like you would your corvettes or destroyers. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. 1000 and that should enable the functionality on all existing military stations. Defense platforms and starbases are very strong in the early game, if used well. If you are near your naval capacity and have positive income, build anchorages. ago. Starbases need to be looked at again. Now as for defense platforms, I can see a case to be made here. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. Ion Cannons are both better than defense platforms, and also do not benefit from the hull upgrade (they're glass cannons with long range; if they're getting shot at, they're already dead anyways). 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. Defense Platforms are underpowered, there really are no good designs. They will drag fleets into combat and force the fleet to either deal with the starbase and its escort of defense platforms or force a retreat. HOWEVER, if you go into the ship designer, you can design a defense platform with hangar sections and equip them with scout craft, which are a bit weaker than strike craft but can still shred corvettes. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. Munqaxus. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. I noticed this fact when I saw that 1 type of defense platform had a way lower upkeep. ago 1 light platform section (all slots filled with missiles), 1 hangar section. Considering that starbases have +50% range module, the range of ion canon is also wasted in most. For…Someone on the forum made a really good write up on how ship engagement works, and demonstrated mechanics that I didn't know existed even at 2,000+ hours in the game. Destroyers counter corvettes. ago. Yes a 25x crisis can still get past them, but I've had systems where I've easily got 350-500K+ worth of defense just from a Starbase and Orbital Ring or two alone. Early game hangars. Not if you aren't using it, it's not. Intel. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. more point defense, less hangars. Your platforms will do their job only upto early midgame. Besides defense stations are bad designed. It's just not worth polluting your tech tree with the repeatable techs it unlocks and more Defense Platform hull points are kinda irrelevant. STOCKHOLM - Feb 23, 2023 - Paradox Interactive, a developer and publisher of games that add more vassals and less hassles, today announced that Overlord, a full expansion for Stellaris that focuses on deeper empire management, will arrive on Xbox and PlayStation consoles on March 8, 2023. * As with any mod that affects game play, NOT achievement compatible. It's the weapon size above L. ; About Stellaris Wiki; Mobile view Hello, I would like to hear your opinion about starbases and Dp settings. 6+ rebalance), but the weakness to Flak has made it trickier to use. Which is better depends on the target. * Defense platforms not have Large utility slots instead of medium ones. Ion cannons. 3 version of the mod with Stellaris 3. Apr 4, 2019 703 24. 7 comments. . Stellaris Wiki Active Wikis. Go to system you want to build it in. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron. 0 unless otherwise noted. Yes. ; About Stellaris Wiki; Mobile view Pro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts.